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1. Tracking Disruption on Bastion - in Ships and Modules [original thread]
Triage Trogdor wrote: If you are being tracking disrupted when you enter bastion the effect continues until the TD stops its cycle. Where if you are jammed or damped the effect is instantly cleared. Really ? Seemed to me that ECM and damp ef...
- by Edora Madullier - at 2013.12.25 21:32:00
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2. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Omnathious Deninard wrote: Not all ships do fit tracking computers/disruptor. And yet they are still effected by tracking disruptors. Not all turrets have issues with damage application; all missiles do (even with Tar...
- by Edora Madullier - at 2013.12.18 17:15:00
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3. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
As long as there is a "Ballistic Disruptor", why not ?
- by Edora Madullier - at 2013.12.18 16:40:00
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4. Mobile tractor unit and salvaging alt - in Missions & Complexes [original thread]
Dextrome Thorphan wrote: The way to use it is you deploy it when you start fighting, go to next site when you're done and deploy another one over there. And possibly do a third (depending on how fast you are). Then go dock, get in your noctis w...
- by Edora Madullier - at 2013.12.17 12:51:00
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5. Mobile tractor unit and salvaging alt - in Missions & Complexes [original thread]
Thanks, Archibald! I'll try to do that with a fast ship so my alt is not killed by the NPC's. Still, the structure being lootable by your fleet/corp would be nice.
- by Edora Madullier - at 2013.12.15 22:04:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
If the "leaks" I've read are true, bastion will stay ON when you disconnect. Seems to be a pretty not- so-smart idea, but who am I to judge? I'd rather have the ewarp delayed until the bastion cycle is over. My marauder is not permatanked and whe...
- by Edora Madullier - at 2013.12.15 15:36:00
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7. Mobile tractor unit and salvaging alt - in Missions & Complexes [original thread]
Hi. I tried the Mobile Tractor Unit today, and I have to say I'm a bit disappointed. I run missions with my main and salvage with my alt, and thought I could just drop the structure while running my mission and then come salvage and loot with my...
- by Edora Madullier - at 2013.12.15 14:56:00
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8. I scared a new corp member and he ragequited EVE - in EVE General Discussion [original thread]
Remiel Pollard wrote: Unless you're qualified in the field of developmental disorders, like my own autism for example, you should really try to avoid pretending to know something about them. If you DO know something about them, then you already...
- by Edora Madullier - at 2013.11.18 11:26:00
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9. Mobile Tractor Unit, a bit of feedback after using. - in Test Server Feedback [original thread]
IIshira wrote: Edora Madullier wrote: I'm relieved, CCP Fozzie stated on another topic that the unit not working while not on-grid with it was not intended. Quote: I'm going to have my alt with salvage drones do it while it pulls...
- by Edora Madullier - at 2013.11.04 15:40:00
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10. Mobile Tractor Unit, a bit of feedback after using. - in Test Server Feedback [original thread]
I'm relieved, CCP Fozzie stated on another topic that the unit not working while not on-grid with it was not intended. Quote: I'm going to have my alt with salvage drones do it while it pulls all the wrecks in. I'll be running missions on my m...
- by Edora Madullier - at 2013.11.04 12:37:00
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11. Mobile Tractor Unit, a bit of feedback after using. - in Test Server Feedback [original thread]
IIshira wrote: [quote=Schmata Bastanold]I understand everyone wants to make ISK but CCP isn't going to make a module where you can AFK. The point of it is you can loot wrecks when you're not AFK. That's fine, but in its current state, the st...
- by Edora Madullier - at 2013.11.04 00:53:00
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12. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: You dedicated empire bears don't have this happen. YOu don't voluntarily fly ships you know at some point will blow up to attempt to balance the isk flow. Enter ganking...if you won't complete the cycle of giving back some of t...
- by Edora Madullier - at 2013.11.01 21:27:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Can't test myself at the moment, but does anyone know if NOS still works on NPCs? I'd like to fit a Vargur with 2 Heavy NOS (thanks to the added PG) to be able to use a MWD and keep capacitor running. Maybe that would make up for the loss of spee...
- by Edora Madullier - at 2013.10.30 12:33:00
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14. Materials for War PreGÇö - in EVE General Discussion [original thread]
Rhatar Khurin wrote: It always seems to be omber, so just keep a stash in your local story agent station. It's Omber for L3, Kernite for L4, Veldspar for L1. I don't remember the L2 ore, though. Anyway, I like this storyline, because I can ...
- by Edora Madullier - at 2013.10.29 16:05:00
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15. When we get tractor structure? - in Test Server Feedback [original thread]
That's strange. Show info volume attribute is 100m^3. What I wonder is, will NPCs attack it? If not, you could drop it when you begin your mission. Since it tractors the wrecks/cans one by one, it would be the most efficient way to use it. It wou...
- by Edora Madullier - at 2013.10.26 17:18:00
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16. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Krios42 wrote: Is it a typo when he says 40% web range bonus per level (+20% per level) ? I interpret that as +40 at level 1, +100 at level 2, + 180 at level 3, plus 280 at level 4 and plus 400 at level 5? That would mean a 60km web? Or, is it...
- by Edora Madullier - at 2013.10.18 11:21:00
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17. Boosting MIssion Rewards (LP / ISK) in Low Sec and Null Sec - in Player Features and Ideas Discussion [original thread]
Fango Mango wrote: Will people stop missioning in high sec??? We can only Hope No, they won't.
- by Edora Madullier - at 2013.10.14 23:20:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Shivanthar wrote: In order to make Marauders more viable pve and pvp option is to fix its core problems: - Fixing scan resolution (%70 pvp, %30 pve) - Fixing sensor strength (%80 pvp, %20 pve) - T2 Resists (%50 pvp, %50 pve) - Just fixing the...
- by Edora Madullier - at 2013.10.14 11:46:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Edora Madullier wrote: Joe Risalo wrote: Though I haven't used it yet, i'm not sure I like MJD bonus as we're still to slow to close the leftover distance. There is no leftover distance if you do it right. It's pretty...
- by Edora Madullier - at 2013.10.07 23:46:00
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20. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Though I haven't used it yet, i'm not sure I like MJD bonus as we're still to slow to close the leftover distance. There is no leftover distance if you do it right. It's pretty easy given the large "hitbox" of the Accelerat...
- by Edora Madullier - at 2013.10.07 22:31:00
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